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speaking of weapons and armor, don’t think that just because you found a great piece of armor you’ll be able to use it. You will of course outfit your bard, or other chosen class, with items you will find or buy throughout your travels with different sorts of weapons and armor and customize your party. Combat is not what you would expect from a game in 2018 but fits in well with the dungeon crawler aspect as it takes place in a grid of your party versus the enemy and you spend action points to either move or use attacks, different attacks can use varying amounts of points so while you may have a party of six fighting a party of four don’t just get to pulverize the enemy with sheer number. You also don’t do anything regarding stats such as intellect, strength of dexterity. Choices were very limited in regards to customization it was pretty much a choice of female, male and then a few voices regardless of which race I chose.
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I stuck with a bard just to keep things simple and keep to the aesthetic of the game. You’ll start your adventure with a default character you can keep for the rest of the game or create your own bard or other class with a choice of a few species of humanoids to continue.
#THE BARDS TALE PC REVIEW FULL#
Full disclosure, Bards Tale III came out on my birth year so no, I have no idea on the history of Bards Tale the game aside from what I’ve uncovered researching some backstory. Another key note is that this was funded by Kickstarter with over 33,000 backers. Regardless, InXile has had to drastically revamp its gameplay from the previous installment and move to something slightly more in line with the 2004 release “The Bards Tale” which was released by them but in no way was tied to the IP that was owned by EA at the time. Bards Tale IV: Barrows Deep, developed and published by InXile Entertainment took a whopping 30 years to release and I can confirm it’s vastly different than Bards Tale III: Thief of Fate.